Showing posts with label user experience. Show all posts
Showing posts with label user experience. Show all posts

Wednesday, September 7, 2011

True value


Those who work with me know that I am often wont to say: "The best value good user experience consulting can bring to executives of medium to large enterprises is sleep at night." In my experience, executives in medium to large companies are plagued by a downward spiral dynamic that leaves executives awake at night trying to find answers to questions.

The CIOs ask themselves: "Why do they hate me?"

The CMOs, and many other business leaders, ask themselves: "Why don't they get it?"

The dysfunctional spiral I am referring to is so pervasive in corporate America that many a professional has given up on trying to improve things. People don't see any way out. It's been this way forever. It's been this way before most employees started working for the enterprise and it'll be this way after most people change jobs or retire. There are many contributing scenarios that result in this dynamic and I'll attempt to illustrate a few them here:

Scenario 1: Quantitative success can still mean qualitative failure.

Marketing/Business Executive: "I have an a great idea. Let's build a new system to automate process X. We'll save a million dollars annually!"

IT Executive: "That is a great idea. Let's start the process"

Marketing/Business Executive: "ugh!"

<insert corporate business case budgeting processes here>

Marketing/Business Executive: "OK! My team has made an business case. I am allocating X dollars in budget. Get to it!"

IT Executive: "Great! Let's start the requirements gathering process"

Marketing/Business Executive: "ugh!"

<insert requirements gathering processes here>

IT Executive: "My team has gathered requirements. Sign off here and we can start building it!"

Marketing/Business Executive: "Do I have any other choice?"

IT Executive: "Don't worry. Your team helped make the requirements. The system will do all of the things it says in the SRS."

Marketing/Business Executive: "OK. I guess."

<insert development processes here>

Marketing/Business Executive: "My team tells me that the system isn't what they were led to believe.

IT Executive: "My team tells me that the system meets all the requirements."

Marketing/Business Executive: "My team tells me nobody is going to use this thing."

IT Executive: "That's not my problem."Marketing/Business Executive: "ugh"

Scenario 1 | Epilogue
IT Teams more often than not judge success or failure in quantitative terms and use a checklist like approach to define success. This sort of language is aligned with most business executives, so projects float along until someone figures out it is a failure.

The developers and contractors are labeled as incompetent. Major blame is put on the nature of the organization itself as it is not in the position to make any effort to raise the level of talent in the work force.

The bodies are then hidden and crime scene cleaned up so nobody important gets a bad performance review (but that's a story for another day).

The known contributing factors to this dynamic are as follows:

  1. The deployment centered methodology that is central to corporate culture in America - this orientation creates a development philosophy that believes that a wrong product served on time is sufficient.
  2. The complete lack of understanding or appreciation that corporate leaders have developed with the regard to the skills and activities necessary to create quality experiences (agile methodology has shown some promise to fix this, but as it does not attempt to hit the dysfunction at it's root, only time will tell)
  3. The IT bias towards functionalism and left-brained thinking. The idea that function is not only superior to form, but that form is irrelevant compared to function creates the space for the above scenario to start.
  4. The root as I see it (and yes this is a recurring theme for me) - contempt for others. Contempt bleeds out as as a lack of respect for the perspectives, thoughts, methods, time, effort, etc. of others. Much of American culture, business or not, falls into a narrative cycle wherein everything should be simple and clean. If it is not simple and clean, than someone else is thinking incorrectly.

Scenario 2 | Scene 1: The shuffle.

Marketing/Business Executive: "I have an a great idea. Let's build a new system to automate process X. We'll save a million dollars annually!"

IT Executive: "That is a great idea. My development team can do it."

Marketing/Business Executive: "I've been down that road before. I want to outsource it."

IT Executive: "No! That will cost much more! Let our team do it!"

Marketing/Business Executive: "Well, alright. But it needs to be done next quarter and it can't cost more than X"

IT Executive: "No problem"

Scenario 2 | Scene 2: The deal.

IT Executive: "I saved this project from being outsourced. Don't screw it up."

Team: "With this deadline and budget restriction, we can't afford any training and we can't bring in any experts"

IT Executive: "I don't care to know how many bubbles are in a bar of soap. You asked me to keep the development work in-house and I did it. Now don't screw it up."

Team: "Ugh."

Scenario 2 | Scene 3: The flop.

Marketing/Business Executive: "This isn't what I wanted"

IT Executive: "Yes it is. It got done within the time limit and met the budget."

Marketing/Business Executive: "Ugh"

Scenario 2 | Epilogue
Business executives share the same misguided bias towards quantitative measures that IT personnel do, it just has a different set of targets: money and time. For some reason, executives can't seem to get on the same page about the realities of the contexts that face them (e.g., time constraints of the marketplace, skill constraints of the teams, the need for collaborative design work throughout a project lifecycle, the inherent risks in the waterfall model of traditional SDLCs, etc). With these realities, it's not a wonder that 3/4 of IT projects fail. The wonder is that the ratio is not higher.

The known contributing factors to this dynamic are as follows:

  1. The American business paradigms that elevate short term results above all (this has been discussed in detail by people all over the world for more than 30 years).
  2. The missing roles for research and design disciplines within large corporations (another story for another day).
  3. The rampant practice of empire building within corporate America (I think this one has roots in American culture more than anything else).
  4. Fear of change (this is part of the human condition) 

What I find very curious, is that people don't actually use the same singular focus on budgets and time outside of work. People, in my experience are not as reluctant to bend personal deadlines and budgets to get what they really want. For some reason, there has been a failure in the business community to admit that the current dynamic is inherently broken and that the rules and very structure of the game need to be changed in order to fix it.

I do believe that the injection of UX perspectives is a step in the right direction. However, I believe this step can only reach its potential impact when UX professionals in combination with IT and business professionals separate needs from positions. Focusing on needs rather than positions is the only way, in my experience, to bring the warring tribes together before they kill their projects or one another.

Separating needs from positions isn't as hard as it seems and while it's not the sole province of UX, UX seems to be very well positioned to drive the dialogue. Ultimately, it requires a curious, empathic mind in search of authentic motivations. This is what, for me, separates UX from interface design. A desire to understand the answer to a question simple to pose but hard to answer;"Why?"

Rating time:

Typical american business/IT culture: Garbage

"I want to share something with you: The three little sentences that will get you through life. Number 1: Cover for me. Number 2: Oh, good idea, Boss! Number 3: It was like that when I got here." - Homer Simpson


Thursday, March 24, 2011

What's holding back UX

I don't know if my peers would agree with me.

On second thought I'm pretty sure they would disagree.

Actually, the more I think about it, they might even be skeptical about my claim to be their peer.

Which brings me back full circle to the title of this post - What's holding back UX.

UX is a niche discipline. UX strategy is a niche within a niche. Consulting organizations barely recognize UX at all. Some would argue with this point, but I believe that's because the big organizations that have UX professionals more often than not put them in the role of interaction designer and call it UX. Only a few private industry companies have just begun to allow the discipline into their organizations and a ridiculously small minority have actually created an operationalized talent and role structure to support the discipline. Most companies who hire Information Architects ram them into some other label in their existing structure because HR doesn't recognize the need for a discernment.

Is this because the discipline is "new"?

That just doesn't ring true to me. When businesses started bringing programmers into their companies in the 60's and 70's, I dont think they were shy about calling them programmers or system analysts or some other unique label. And even if they did not know what to call them, it did not take the dozen years that UX has been a formal discipline to create a unique title taxonomy within industry.

So why is UX a niche discipline? I have a unique theory.

Pretentiousness.

I have been formally working in the field since 1999 and was a avid reader of HCI books back in 1993. I still to this day get judged all the time by other UX professionals because I came at UX from technology. In 1999, because I was an engineer, other UX practitioners assumed that I not only lacked an ability to design useable interactions, but even went so far as to say that listening to my input was by definition a waste of time. While not all designers or researchers or strategists or visual designers treated me like this (big props to my peeps who worked with me on cancer.org and vitaminshoppe.com), the vast majority went out of their way to snub me and every other software engineer or architect I worked with because we were, in their eyes, not educated in design. This attitude is still rampant today and may even be more so with the hordes of graduates from formal HCI programs across the country.

There are too many flaws and horrible repercussions of this to name, but I'll go over my top 5:

1) Not all engineers or non-designers are alike. Many of us actually care that something will be adopted and used. While I whole-heartedly agree that there are way too many technologists who are too biased by how much perceived effort it takes to write code to make something work in a particular way, it is not universal. And i truly believe that if anyone took the time to show the engineers the math behind why making something useful, usable and desirable was the right thing to do for the business, they would be on the bandwagon cheering the loudest. Any software geek I have worked with has been easily converted to User Centered methodology once they understood why it was superior during the discovery, concept and design phases of a project. The numbers are just too compelling for a geek to deny.

2) The exclusionary attitude scuttles the whole philosophical premise of UX - people count and deserve to be treated in a way that makes them feel respected. You can't be taken seriously as a practitioner who supposedly cares about people's perception when your demeanor towards your teammates is so arrogant.

3) Revolutionary breakthroughs in any discipline only come from those who can see past the conceptual boundaries that hold back transformative progress. Non-designers have something designers lack - a lack of knowledge of convention of the design industry. The very reason their input is met with disdain is the reason they should be embraced.

4) UX needs more allies. We have to fight to get in on strategy and concept. And sometimes even have to fight during the design process. The more allies UX has, the less adversarial the process will be, and subsequently more opportunities, acceptance and success will follow.

5) Work actually can be fun. The most fun projects I have worked on are the ones where the collaborative multi-disciplinary process was set up as "play time". Weather its a design slam or an ideation workshop, collaborative projects are more fun and are more often more successful (duh...teams that like and respect each other more often than not produce better work).

Some readers may argue that software geeks can often be this way too. I agree, but it's just not as pervasive in my experience.

One seemingly esoteric ingredient that I believe has led us all to this place of pretentiousness is surprisingly enough the semantics of the disciplinary labels them selves. When you label disciplines and people as "Creatives", "Designers" and "Technologists" or other variations on these themes, it is an implicit slight to the people on the outside. Are UX professionals who use crazy hard applications not technical? Are software geeks who solve ridiculous challenges not creative designers? This may be heresy in the field, but I believe that being more careful in how we create and apply these labels will go a long way to starting to tear down the adversarial boundaries between the disciplines.

Rating time:

Pretentiousness of disciplines: Crap

Acceptance of outside perspectives: Like it

"If you really want something in life you have to work for it. Now quiet, they're about to announce the lottery numbers." - Homer Simpson

Monday, January 10, 2011

Official prognostication

I'm a relatively avid user of LinkedIn.com and I can easily say it falls into the bucket of "like it" for me.

This does not mean, however, that the site cannot be improved. I had an idea a couple of weeks back that I believe to be inevitable and it would not surprise me if LinkedIn is the first to do it.

I have given and received my fair share of recommendations on LinkedIn, but I know that they are pretty close to worthless. It is my belief that the recommendations are only really used by the people getting the recommendation, and not at all in the way that they seem to be intended - to allow a third person to gauge if they would like to work with or hire the person being recommended.

Think about it for a second. Do the recommendations actually have the supposed effects that they are intended for?
  • Do recruiters or hiring managers or clients really look to see if a person has recommendations? Maybe, but I doubt it.
  • Do recruiters or hiring managers or clients actually read recommendations? Maybe, but I highly doubt it.
  • Do recruiters or hiring managers or clients take the recommendations into consideration when making a hiring decision? Maybe, but I completely doubt it.
Why would any of these effects take place when everyone knows that the person being recommended can filter all the recommendations anyway? Everyone already knows what your friends would say about you in an open forum if you had complete editorial control.

So if they don't have these effects what effects do they have? I'll throw a couple I find much more likely out there:
  • The recommendation alerts people in the network of the person being recommended that they are a flight risk from their current job.
  • The receiver of the recommendation is likely to post a recommendation for the giver of the recommendation as a gesture of gratitude to the giver.
  • That's it. I'm stumped after that.
So I got to thinking....what would actually result in the desired end state of influencing a person's ability to get an opportunity? Then it hit me.

Create an open rating ecosystem for people just like movies on Rotten Tomatoes or products on Amazon.

Now before you think I'm completely insane, please hear me out.

In my scenario, Person A (let's call her Alice) could decide on her profile to set ratings and recommendations to 1 of 3 levels where Alice's profile calls out what model she has set.
  1. Authenticated - any person who is willing to have their identity linked to the rating can say whatever they want, rate the person as a professional on some sort of scale (as simple as 1 to 5 stars, or as complex as a multi-dimensional rating system, it doesn't really matter for the purposes of this topic) and Alice cannot edit or remove it.
  2. Connected - any person who fits the criteria in number 1 and is already connected to Alice can say whatever they want, rate the person as a professional on some sort of scale (as simple as 1 to 5 stars, or as complex as a multi-dimensional rating system, it doesn't really matter for the purposes of this topic) and Alice cannot edit or remove it.
  3. Filtered - Alice gets final say before anything hits her ratings page.
In this model, people would have the option to open themselves up to criticism from their peers and what would be so wrong about that?

Would flame wars happen? Maybe. But I really don't think so, as people would fear retaliation.

The worst I can see happening is that a couple of so-so reviews might get out and would be out-weighted by the community at large.

What I think would really happen is 2 things:
  1. Over time, people would be compelled to at least move to Connected, in that allowing yourself to be open to criticism would be perceived by others (e.g., hiring managers and recruiters) as a sign of a stronger professional, and because a person with a Filtered ratings page would be perceived as maybe having something to hide.
  2. People would be MUCH more selective about who they connected with because any actual connection could then say anything about them (this could be counter-balanced by having a contextual connection model which is a post for another day).
One additional thing that could also happen but to a smaller degree is that people who chose "Authenticated" would also be perceived differently in that they would either be really stupid, really brave or really good at not ruffling other people's feathers.

As long as there was a good way to visualize the ratings and reviews for people, I believe recruiters and hiring managers would come to depend upon them in the same way consumers depend on online ratings and reviews of products and services.

I think this model will be out there sooner rather than later. Weather it's on a professional site or a dating site, it's just a matter of time.

Rating Time:

Filtered rating systems: Garbage
Open rating systems: Like them

"If something goes wrong at the plant, blame the guy who can't speak English" - Homer Simpson

Sunday, August 22, 2010

It takes two to tango

The amount of coverage that has been given to JetBlue flight attendant Steven Slater is not surprising to me at all. What is surprising to me is that no one has hit upon what I believe is at the core of the hostile encounter.

Some articles blame Slater as an individual, more articles and pundits speak to the trend in air-rage, some blame the downgrades in service. While I understand the thinking behind all of these, I don't think any of them have identified the core dynamic that is occurring repeatedly.

It is my belief that what we are seeing is a variant of the Stanford Prison Experiment, wherein flight, airline and airport personnel from terminal to terminal have been placed in a pseudo-prison guard role and passengers are nearly prisoners.

The authoritarian undertones from flight, airline and airport personnel is palpable. Quite often, the communication borders on contempt. Things that could be phrased as polite requests for cooperation are worded as mandates from an all powerful machine. The security checks further the metaphor and end result is rebellion.

The solution to this problem does not lie in spot fixes like returning peanuts to flights, but rather in analysis and increased training across the entire air-travel eco-system from organizational behavior professionals. Air travel workers need to be able to recognize confrontation and hostility and be trained to both avoid and defuse it.

In the meantime, try a little bit of niceness (OMG! I used "nice" in a positive way! I'm on record for hating the word!) and stop blaming passengers for responding to cramped spaces combined with overt and rigid authority with hostility - it's human nature.

RATING TIME

Prison guard mentality - Garbage

Steven Slater's dramatic exit - I hate to admit it, but I like it

Maybe, just once, someone will call me 'Sir' without adding, 'You're making a scene.' - Homer Simpson

Saturday, August 7, 2010

Why poor design seems to be the rule in business.

I've been working as a consultant advocating good UX design for more than 15 years now and one thing has pervaded almost every interaction with executive management. I'm constantly asked to justify the time and expenditure required for good design practices. Nobody ever asks for a business case to justify the poor design practices that are systemic in corporate IT. My guess is that people do not recognize that the lack of an intentional design is still a design. It's just a poor one (usually).

In thinking about this topic again and again, I think I've had a revelation. I now understand exactly why this attitude is the rule.

It is a habit learned over the last 50 years.

It takes a person about 66 days to form a habit. I could not find any research on how it takes for an industry to form a practice.

Think about it. When computers first entered into business environments, most people did not interact with them, most people interacted with the artifacts that computers could produce and with minority of people who could program the computer using punch-cards. Do you remember punch-cards? Have you seen them in documentaries? This is where the habit started. At this time the equation was very simple:

Cost to design and create a new interface system more usable than a punch-card reader > Cost to train the people who interface with the computer

This was abundantly true for so many reasons:
  • The people who interfaced with the computer in the time of punch-card readers were super geeks and punch-card logic came easily to them
  • The people who interfaced with the computer in the time of punch-card readers were very few in numbers
  • The concept for other possible interfaces did not even exist yet
As time progressed and command line interfaces became the norm, this equation held. The number of people who interfaced with the computer increased ever so slightly, the types of people using them did not shift at all, and a small group of people saw the possibility of graphical interfaces, but the numbers were still overwhelming.

As time progressed even further and WIMP interfaces (thank you Xerox!) became the norm, this equation still held. The number of people who interfaced with the computer increased a little more rapidly, the types of people interfacing with them began to shift as people who used computers in grade school hit the work force, and a different, but still small, group of people saw the possibility of putting standardized graphical frameworks on top of information systems, but the numbers were still overwhelming.

Time moved on yet again and web browsers have now become the norm (thank you Mozilla!), and despite the fact that the equation has finally shifted most businesses do not even realize the basis on which the original decision was made. It's not anyone's fault. There is no "big book of corporate assumptions" lying around that people are supposed to check every couple of years. Just like a habit, the mode of operating has become somewhat unconscious. When executives ask for the business case for good design, I do not believe that they know the basis for the question itself has completely changed.

  • The number of people who interface with computers in business or consumer settings is rapidly approaching 100%.
  • The types of people who interface with computers has dramatically shifted in ways beyond thinking styles; People of all ages now access computers and a new generation has entered the workforce; A generation of workers who don't view their employers as bosses, but as an easily replaceable organization entering into a trade agreement with them.
  • Useful, usable and desirable interfaces and experiences are readily conceivable (thank you Amazon & Apple!)
The equation has changed!

The required investment in user experience pales in comparison to the amount required to train an entire population of job-hopping workers and fickle consumers.

The first step in breaking the habit is admitting we have a problem. If we are to remain economically viable we must challenge our base assumptions.

RATING TIME:

Non-intentional design habit - Garbage

Turning over a new leaf - Like it

"Oh, people can come up with statistics to prove anything, Kent. 14% of people know that." - Homer Simpson



Wednesday, June 30, 2010

If I were CXO of AT&T

This is the second in a new experiment for me. If I make it beyond 7, I think I'll make it to 30.

If I were CXO of AT&T I would:
  1. Acknowledge risk - I would immediately recognize that AT&T must make a revolutionary improvement in customer satisfaction to prevent a significant amount of churn once the iPhone is available on Verizon.
  2. Tend the root - Actions to improve the network would help, but they are not the root of customer loyalty. True loyalty transcends momentary transactional advantage. If AT&T is to stave off this near-term defection, it must act to win the hearts of consumers and then capitalize on momentum to win back the minds. The hearts can only be won if people truly believe that AT&T is committed to doing more than just short term talk. Start with saying what we mean, and meaning what we say in every communication (i.e., Be Authentic).
  3. Spend like there's no tomorrow - Do the thing we've said we are going to do. Do "everything possible" to fix the network issues. People from government to private industry cavalierly use this phrase with no thought to the actual meaning. It doesn't mean "everything within reason" as most people seem to think. "Everything possible" means doing things at a breadth and speed that approaches recklessness. In order to win the hearts, a gesture must be made - improve the network in the most populous areas "overnight". Set ludicrous goals for improvement and throw enough money at them to make the impossible possible.
  4. Simplify - AT&T bundled plans are industry leading. Capitalize on this and go further. Simplify beyond the realm of what consumers think is possible. Throw away concepts like the "triple play" and go for the "whole enchilada" $200 unlimited everything (TV, phone, wireless, data, internet, long distance, local... etc.). I don't know if the number is right, but the concept is incredible - and that's what AT&T should be shooting for: beyond credulity.
  5. Be world class - make our core service offerings world class. I don't mean "be perceived as world class". I don't mean "look like we are world class". I mean actually "be".
  6. Develop an innovation strategy - scour the enterprise for the best and brightest and find mechanisms to directly and in-directly incent innovation. AT&T lost something big when it lost Bell Labs. Bring that back.
Rating:

#2 (of my experiment) - still like it

intentionally not being #1 - garbage

I want to share something with you: The three little sentences that will get you through life. Number 1: Cover for me. Number 2: Oh, good idea, Boss! Number 3: It was like that when I got here. - Homer Simpson

Sunday, June 27, 2010

If I were CXO (part 1)

This is the first in an experimental series of entries. I am going to pick 10 different companies and explain what I would do if I were hired as the CXO (Chief Experience Officer). I don't know if I'll continue just yet, but I'm willing to give it a shot to see how it works out.

First off, my favorite company to hate, and a frequent bash victim of this blog - Blockbuster.

Discarding the fact that I would more than likely turn down an offer by a company that is doomed to be out of business before 2020 and is squarely opposite in orientation to my principles, this is what I would do...
  1. Start with why - Refocus the company from making short-term revenue to one of providing truly great in-home entertainment experiences
  2. Apologize with a megaphone - Blockbuster recently reinstated the dumb tax and is once again collecting late fees. This action speaks to the fact that Blockbuster exists to make money first and foremost and does not exist to be of preeminent value to people seeking home entertainment. I would immediately and publicly apologize for this misstep, remove the late fee policy and explain how it is antithetical to Blockbusters fundamental reason for being.
  3. Make amends - Just like a past entry in this blog points out, apologies without genuine gestures that show contrition are platitudes and ultimately contemptuous. I would refund each and every late fee collected since the reinstatement in the form of store credit.
  4. Catch-up - Partner with a hardware retailer (Microsoft, Nintendo, Sony, or possibly Tivo) to get downloadable movies off of computers and onto the television.
  5. Fix the in-store experience:
    • The lines are too long and picking a movie from the shelves is too time consuming. Put kiosks in the store for help selecting movies and checking out.
    • Stop yelling "Welcome to Blockbuster" as customers walk in.
    • Upgrade the POS and peripherals (scanner, printer and signature pad) along with the couponing process that barely work, waste paper and power and serve to commoditize the offering.
    • Unify all the CRM systems to enable promotions to be applied and tracked without the use of paper
    • Enable "return to any store"
  6. Fix the multi-channel experience - starting with quantitative and qualitative user research search for opportunities to ultimately improve customers in-home entertainment lives and execute on those that align with the overall brand proposition.
  7. Expand the reach - Put vending kiosks or mini-stores into airports and other locations where impulse meets opportunity. It is critical to integrate these with the overall CRM system and "return to any store" policy in order to drive the sense that Blockbuster exists to serve it's customers in the way that will most fit into their busy lives.
Rating:

My "If I were CXO" experiment - Like it. I Think I'll do it again.

Current customer experience at Blockbuster - Garbage

"No, no, no, Lisa. If adults don't like their jobs, they don't go on strike. They just go in every day and do it really half-assed. That's the American Way." - Homer Simpson

Friday, March 12, 2010

What I Do

Quite often, people ask me "What do you do?"

This is how the conversation typically goes with the exception that I usually give some real world examples that are very freaky, but given that I can't put my sales pitch into the public domain, I'm sorry for the disappointment. :-(

Person X: "What do you do?"

Me: "I'm a User Experience Consultant"

Person X: "That sounds interesting. What is that?"

Me: "Well, there are a lot of different types of User Experience Consultants. I work with businesses to help them design and develop experiences that engender desired attitudes and behaviors without coercion or external support."

Person X: Best case: "Can you give me an example?" / Worst case: Puzzled look that says "How am I going to get out of this conversation?"

Me: "Let me give you an example. We go out and do a number of types of research with different audiences. In observing and talking to these people we learn a bunch of different things, some big and some small. The small nuances are the most interesting. For example, in working with a large home improvement retailer we learned a lot about the purchasing contexts for power tools. We analyzed the quantitative and qualitative data from the research and made very specific changes in language and photography to raise the percentage of people who purchase tools as opposed to those who just browse.

Imagine you walk into a friends kitchen to make yourself a cup of coffee. Where do you look for the mugs? Near the sink? Near the coffee maker? Near the pantry? Near the stove? There is some thought process that each person goes through. A UX consultant learns about people to understand how different types of people will go about their search. We combine that understanding with the types of people most likely to come to that particular kitchen and put the mugs right where people will look for them. More than that, we tell businesses where each type of person will look for the mug and how to create or modify the kitchen so that the right people will not feel stupid or get frustrated looking for the mug when nobody is around to help them find one."

Person X: "Wow! That is interesting. How did you end up doing that?"

Me: "Well, I started out as a software developer who hated being on the phone. I had all these pesky users who would call and email me all these questions that I did not want to answer. I also hated writing technical documentation. It was all just so boring to me when what I wanted to be doing was improving the business. Being an engineer at heart, I figured that there must be some way to design the interface in a way that they will never call me again that did not involve me writing a full an comprehensive user manual which they would never read anyway.

So I went out and bought a bunch of books on human factors, eye tracking and usability and started trying to design the interfaces just for them. Then I got lucky enough to work with some great UX consultants who were willing to let me play in their sandbox.

10 years later, and this is what I love doing. I hardly ever code anymore. I focus on some fairly esoteric stuff in strategy and technology that's fun and challenging for me.

There are college programs for it now, but there really were not specific programs or degrees for it when I went to school. Not in the mainstream anyway. I kind of got lucky. It just sort of happened organically based on my context, what I was interested in and my own stubborn refusal to do support work."

One of the worst aspects of this conversation is that I have to explain it over and over again to my dad (so that he can brag about his "brilliant genius son" to all the other Jewish fathers at the retirement community in Florida) and
my friends outside the industry (remember how stubborn I am in answering the same question over and over). So this is my first attempt to write it all down (even though very few will read it - and yes, dear reader, I see the irony).

Which brings me to another aspect of what I do - craft experiences that people will want to engage in; i.e., craft desirable experiences through strategy (remember that esoteric thing that I said I focus on). But that is a topic for another day.

Rating time:

What I do: Like it
Explaining it over and over: Hmmm... I'm tempted to say Garbage...but I actually kind of get excited in talking about it because I like the fun insight stories so much...OK, I give up. Like it.
Explaining it to my dad over and over: Garbage. (Dad, be grateful I did not use the "Crap" rating ;-)

Well, it's 2 a.m. Better go and spend some quality time with the kids.

Tuesday, February 23, 2010

Concepts of Creativity

I saw a question on "Linked In" today:

Do software companies need creative thinkers?

If yes, why? for what kind of work? Typically, what fraction of their developers are creative thinkers?

For most, what's more important - creativity or discipline?

what do companies do to enahnce their developers' creativity?

When reading this question and the proffered answers it reminded me of a topic that has bounced around for quite a long time.

Companies typically label visual designers or UX designers as "Creatives" or talk about the "Creative" disciplines.

Companies typically label software developers, architects and DBAs as "Technical".

This has bothered me for a long time, which, given my semantic nature is not surprising.

Anyone who has worked as or with a good software developer would not for an instant say that software developers are not creative.

Similarly, anyone who has worked as or with a good UX professional (either visual designer or information architect) would not say that UX professionals are not technical.

These labels of creative and technical are imprecise in their nature and cause much hostility and tension between the two camps who, amongst a myriad of other things, have something in common, which is ironically a large contributor to the hostility and tension; they don't like to be labeled.

This hostility and tension is apparent if you read the answers to the question.

"Creativity" and "Tool Usage" (the underlying skill behind technology) are skills we all have in different degrees. We are human and it is part of who we are as a race. When the question is asked as it above, it implies that disciplined developers are not creative. This is a blatant fallacy.

I think a more precise way to talk about the behaviors and thinking styles that people are referring to when they apply these labels is through the terms "linear" and "non-linear" thinking. Intuition and non-linear thinking are deeper components of what we percieve as creativity.

With this nuance in mind - I would rephrase the original question: "Do software companies need intuitive, non-linear thinkers?"

Answering this question without hostility becomes easier - Yes. Non-linear intuitive thinking allows for revolution where strictly linear thinking allows for evolution.

Conceptual holism (think Amazon, Apple) - comes straight out of non-linear intuitive thinking

Evolutionary atomism (think eBay, Microsoft) - comes from direct linear thinking.

If you hold all other factors neutral, enterprises with both linear and non-linear thinkers (assuming that the individual players can work in harmony) will ultimately be more successful over the long term.

Neither is more important. At the extremes - "non-linears" have trouble executing without linear practitioners, "linears" have trouble moving out of seemingly malicious compliance.

Some people answered that sending developers to conferences "where the latest and greatest ideas are shared" would develop their creative skills.

Conferences are not the answer to enhance developers capability to think non-linearly - because ideas are shared as an end result and not as a process.

Several philosophers from Jiddu Krishnamurti to Bruce Lee talk about the concept of "no way as way" to illustrate that those who are beholden to a particular dogma in any discipline, are very likely unable to see beyond the limits of the dogma.

Bruce Lee stated that his concept is not an "adding to" of more and more things on top of each other to form a system, but rather, a winnowing out.


The lack of capability to understand or appreciate non-linear thought is most felt in countries like the USA where language and discourse are focused on "Topic Centered" methods vs "Topic Associative" methods.

To actually enhance the capability of non-linear thinking (and ultimately affect that which we see as creativity) you must strike at the base assumption that every problem needs to be approached with a linear and fully predictable process.

Unfortunately, this concept while easy to explain at a high level tends to not be "teachable" through a lesson or a book. Rather, enabling a person to be more in-touch with their intuition is something that needs to be experienced and then practiced as opposed to practiced and then experienced.

So how do we attack this? Teams. Team linear and non-linear thinkers together to iteratively solve problems. When using this method, it is important to note that the success of these teams will correlate with the chemistry of the individuals and way in which the task is laid out to not give too much power to either type.

Rating Time!

Divisive labeling as "Creative" and "Technical" - Garbage
Appreciation for different thinking styles - Like it

******************************************************************************************

I have not invented a "new style," composite, modified or otherwise that is set within distinct form as apart from "this" method or "that" method. On the contrary, I hope to free my followers from clinging to styles, patterns, or molds. Remember that Jeet Kune Do is merely a name used, a mirror in which to see "ourselves". . . Jeet Kune Do is not an organized institution that one can be a member of. Either you understand or you don't, and that is that. There is no mystery about my style. My movements are simple, direct and non-classical. The extraordinary part of it lies in its simplicity. Every movement in Jeet Kune-Do is being so of itself. There is nothing artificial about it. I always believe that the easy way is the right way. Jeet Kune-Do is simply the direct expression of one's feelings with the minimum of movements and energy. The closer to the true way of Kung Fu, the less wastage of expression there is. Finally, a Jeet Kune Do man who says Jeet Kune Do is exclusively Jeet Kune Do is simply not with it. He is still hung up on his self-closing resistance, in this case anchored down to reactionary pattern, and naturally is still bound by another modified pattern and can move within its limits. He has not digested the simple fact that truth exists outside all molds; pattern and awareness is never exclusive. Again let me remind you Jeet Kune Do is just a name used, a boat to get one across, and once across it is to be discarded and not to be carried on one's back.

– Bruce Lee

Tuesday, December 29, 2009

Human, all too human

My friend Staylo and I engage in many dialogues on many topics. But we rarely do so online for all posterity. He asked me to read his posting on leadership and comment on it. I really loved the post in that I found it distinct, insightful and nuanced. It was so well written that I found myself puzzled at what to say about it, other than simple praise.

While looking through his posts, I came across an older one on User Experience and the motives from which it arises.

The central point of this post is that the motives of many User Experience professionals are somehow less honorable because they are rooted in obtaining business benefit. While I find this articulation to be very well written and very well thought out, I see some subtle contradictions within the post and also choose to see some of the points from a slightly different angle.

First - I must disagree with the precept that the motive of honest enlightened self interest is somehow less honorable. This line of thought strikes me as pompous, self-righteous and inherently false. Mutually beneficial relationships are not superior because they are more honorable, rather they are superior because they are more sustainable, allow for the reaping of emergent benefits for both parties, they allow for the creation of additional beneficial relationships and ultimately allow both parties to benefit society at large in more meaningful and lasting ways.

When society continues on with the charade that self interest is dishonorable, we end up with the behavior that the post itself identifies as the most dishonorable - acting with disingenuous motives.

Being authentic with your motives is, in my opinion, necessary (although not sufficient) for being honorable.

Second - I must disagree with the precept that "When people are given a viable alternative to soulless, hollow, insincere, inauthentic, self-interested manipulation, they take it. Customers prefer the human, and so do employees". It is not that this is wrong, it is that it is not precise. I would reword it as such "When observant & sensitive people are given a viable alternative to soulless, hollow, insincere, inauthentic, self-interested manipulation, they take it. Observant & sensitivecustomers prefer the human, and so do observant & sensitive employees."

This may be provocative and controversial - but in my experience, many people float through interactions in a fairly careless fashion with an almost singular focus on short term self interest.

Lastly - The title of the post reveals the endemic contradiction with the whole line of thinking - "Being human is a competitive advantage". i.e., Be human, so you can gain advantage.

On the other hand, maybe I'm just too much of a functionalist.

Ratings:

Anomalogue Blog - like it.

Synetic Brand Blog - like it.

My friend Staylo - like him.

Leadership post - like it.

Not embracing enlightened long-term self interest as honorable an desirable - crap.

The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently. - Friedrich Nietzsche

Saturday, July 11, 2009

The Long OW!

Brandon Schauer, one of my past Sapient co-workers, now works at Adaptive Path and is relatively well known in UX circles for his thought leadership. One of my favorites is The Long Wow. In brief, "the long wow is a means to achieving long-term customer loyalty through systematically impressing your customers again and again."

Well, true to my nature, I feel compelled to point out the flip side, which I call the long OW. In brief, the long OW is a means to achieving long-term customer hatred through systematically disappointing your customers again and again.

Where long wow companies like Apple and Nike continually look for ways to express to customers how much they appreciate them through phenomenally well designed, user-centric products and services. Long OW companies like Blockbuster, the cable companies and phone companies seemingly look for ways to contemptuously exploit their customers through products and no-service processes that are equally well designed, except that the products and no-services are dollar-centric.

I understand the mindset and organizational culture that drive the long OW companies to make decisions like these. Like many American cultural aspects they are all focused on $ tomorrow. What they fail to see is the long term lasting hatred consumers have for them and the taint these business practices have on their brands that can't be washed away.

Blockbuster is the perfect case study for this. I know, I know... I pick on Blockbuster quite often... But THIS IS EXACTLY THE POINT! Neither I, nor other consumers have forgotten the YEARS of gouging we suffered from the late-fee nazis in Blockbuster management. Even when Blockbuster's Click & Mortar offering is VASTLY superior to every online only offering - people still choose netflix. The people who still patronize Blockbuster do it only begrudgingly and silently hope for the day when a online & meat-space combo retailer will offer something better so that they can stick it to the man REAL GOOD!

Cell phone companies and the Cable companies have paved the way for this type of business model for decades! The Cable companies were first. Having regional monopolies, the combination of easy money and little competition has created crappy behemoths of companies who really could not give a rat's ass about how much consumers hate them. Maybe instead of focusing on churn, they should focus on the root cause - the legacy of contempt they have shown for their customers.

How can the leaders of these companies not get it? Consumers generally feel that all the options suck it's up to them to choose the one that least sucks for them and their lifestyle.

My recommendation for these purveyors of contempt is to either:

1) Go for a "truth and reconciliation" approach in which you actually try to make legitimate amends with people who despise your organization. If you decide to do this one, you have to do more than say "sorry", you have to show you mean it. See my past blog entry on this topic for more information.

-OR-

2) Prepare for an upstart with a clean reputation to come and eat your lunch.

Rating Time:

Long Wow companies - Like them.

Long OW companies - Garbage.

Tell em' Large Marge Sent Ya!



Thursday, December 25, 2008

Air Tran's argument clinic



I have recently been flying every other week on several different carriers and have had experiences that leave me flummoxed.

All of the actual flights I took were relatively pleasurable. Yes I know most flying experiences are mildly painful at best... remember I said RELATIVELY.

I flew on AirTran round trip to DFW.

Making the Reservation - Good.
Getting my tickets and seats - Good.
Flying - Good.

Applying my A+ rewards number... not so much.

Given that one of my co-workers made the reservation for me, my rewards number was not attached to the reservation. I talked with the ticketing agent. No dice. I called the 1-800 number. No dice.

Listed below in ascending order are the three things that were really frustrating for me:

1) Poor systems design - any person along the reservation and flight supply chain should be able to serve a passenger in common use cases. This is good multi-channel experience design.

2) Poor understanding of the human mind - who memorizes their A+ rewards number? I already have enough numbers in my brain and companies want to keep tossing more numbers at me when I have no space to keep them in my wallet, or facility to write them down. The only time I have to be on the phone with them is in the car, where I can't write. Good design requires basic understanding of your customer and their lifestyle.

3) Poor customer service philosophy - when I called the 1-800 number, the representative went into detail about why I was wrong to expect him or the ticketing agent to be able to attach my number to my reservation.

I highly doubt that he was trained to argue with customers, and when I asked him why he was arguing with me, I got the proverbial Monty Python response. Here are some responses I would deem as acceptable when my request goes beyond the boundaries of policy or system capability:

a) I'm sorry Mr. Fishman, our systems are not designed to do that.

b) I'm sorry Mr. Fishman, our policies won't allow me to do that.

c) I'm sorry Mr. Fishman, I'm not authorized to do that.

d) I'm sorry Mr. Fishman, I am unable to do that right at this time, however, I could take your information down and call you back when this is done.

e) Any of the above followed by: I'll mention it to my supervisor that I had a problem expediting a customer request.

Here are the two most common responses:

1) I can't do that. <- I hate this one with a passion. Can't means unable. What they actually mean in most of these situations is that my request is against policy or that they are individually are unwilling.

2) You need to call to do that. <- This one raises all the original problems listed above. The very simple and compelling aim is this: One face to the customer.

Separately, I flew Delta this week and while the Sky Cap applied my frequent flyer number (YAY! Woo-Hoo!). The customer service person had to give me another number to call to log a "lost and found" request that left me on hold for 20 minutes before I gave up (BOO! DOH!).

Official Rating:

Most airline's customer service experience design - Crap

Tip your servers well. I'll be here all weekend.

Why I don't love my Nuvi

Now don't get me wrong, I do indeed like my Nuvi. As GPS devices go it is really usable and useful, but there are some simple improvements a good UX designer could have implemented if just a little more effort had been put into the design process.

Without further ado, here is my open letter to Garmin as to how to improve the Nuvi experience:

1) Change the alphabetical ordering of the keypad to QWERTY. This is a no-brainer and needs no explanation.

2) Modify the algorithm and interface for finding fuel, restaurants, etc. to allow the user to filter the results that are on or close to the current route. Picture yourself driving on a road-trip to Albuquerque and wanting to stop for a quick bite to eat or to grab a coffee at Starbucks. Now you passed the last exit 3 miles ago and you're not really into turning around. The current interface always shows the closest first and only allows filtering by restaurant type or name...but not "on the way". C'mon folks, this isn't rocket science UX work here.

That's it. Short and sweet. I do think that they are wasting their time on device unification features like making the Nuvi hold photos and music. This is feature bloat that the device and brand are just not elastic enough to support in my mind.

Anyway, it's rating time:

Nuvi - Like it
Nuvi's design team attention to detail - Garbage

See you dudes on the flip-flop. I'm out.

Wednesday, December 10, 2008

Improper affordance

For the non UX (User Experience) professionals out there, affordance is a term from "The Design of Everyday Things" by Don Norman, that speaks to concept of how objects in life seem to speak out to people in terms of how they can be used. e.g.,

  • A door with a protruding handle "affords" a pulling action.
  • An image on the web that looks like a button "affords" pushing (i.e., clicking).
  • A baseball "affords" throwing based on it's size, density and shape along with it's cultural context.
So what?

Who cares?

If you have a facebook account, you care. The current facebook interface affords messaging through the "wall" in such a way that messages meant for private consumption are being written in public places. This is exacerbated by the explosion of facebook to the masses, many of whom are unfamiliar with social networking. People are using facebook to stay in touch with extended family and friends and now the mixing of these groups in a "public" context like the "wall" is becoming quite embarrassing for many users.

Think of the posts that could show up from one of your crazy friends that your mom might see:

"yeeeeeeah boy! did u get any action wit that grrl last night? she waz so drunk and totally HOT!"

Think of the posts that your crazy friend might see:

"I do not like the idea of you prowling around for girls at bars! Go meet a nice Jewish girl at temple. And make sure you wear that nice blue suit I bought you. You look so smart! A real Mensch!."

It would be easy to blame the unfamiliar users with not knowing that facebook has private messaging capabilities, but that would be pointing in the wrong direction. The real problem lies in how facebook is revealing its functionality to its user base. Facebook was designed for college students and technorati - not thier grandparents. And thus we come to the big problem facing UX professionals - How do you design an interface that is at once targeted towards people of many demographics and experience levels without moving the design to the "lowest common denominator".

Many designers lose sleep over this and no clear solution has emerged at this point short of designing multiple or adaptive interfaces which are cost prohbitive. Either way, I still love facebook. It's greatness is showing in an odd way - it is a victim of its own success and many users are feeling the mild pain of being embarrassed within their social circles.

Rating:

Facebook - like it
Facebook wall/message design - garbage

Peace up. A-Town Down.

Saturday, September 6, 2008

Oh cruel Starbucks! Why do you mock me so?

I read an article in INC magazine online today about Starbucks, authored by one of my favorite bloggers Joel Spolsky and was inspired to write an entry wherein I do my usual thing; offering free advice to those who did not ask for it and certainly won't take it.

Many people already know what is wrong with Starbucks, what I am going to do is identify 3 ways to fix it.

1) Well Designed Kiosk Systems - I've been harping on this one forever! Some people say that Kiosks would impact the illusory atmosphere of a little coffee house escape that Starbucks has so carefully crafted, and I'm not sure that they are wrong. What I sure of however, is that the daunting rush hour lines crush that illusion in a way no well-designed kiosk could ever deign to. Picture walking into a Starbucks (even during rush-hour) and passing a little fob (which knows who you are, what your favorite drink is and your preferred form of payment - including credit card, just like amazon) over the kiosk. The kiosk presents your typical order (which is transmitted to the barista), along with an upsell pitch (offering a free biscotti if you buy a travel mug) in a way that does not require you to take ANY extra steps at all (much like a banner ad on a web site) if you chose not to touch it (of course the kiosks are touch screens) and also presents you with any other recent orders you have made (like when you came in with your insanely hot girlfriend and ordered her favorite drink too). You touch your choice, the order is submitted to the barista, your card is charged, you read the paper until a barista calls out: "Herman! Your grande non-fat ice latte is ready!". At which point you enjoy your drink.

Get it?
  1. Walk in
  2. Flash an RFID embedded fob
  3. One touch for a typical order
  4. Read the paper / check email on your phone / chat up your girlfriend
  5. Drink your expensive coffee beverage
You can't tell me that is not a remarkable experience.... well you could, but I would think you were lying, joking or not too bright.

2) iBucks iPhone App - Picture an app on your iphone that knew all the starbucks locations, your calendar and your location too(if you allowed it to). You could:
  1. tell it to have your favorite drink ready in 5 min for when you walk in (of course the charge is handled in the same way as it is described above)
  2. have it offer you text-alerts 20 -30 min before certain meetings with discounts on your favorite drinks
  3. invite your other iBucks enabled pals to join you
3) Solve the actual problem at the root - Create a position and hire a "Chief Experience Officer" whose job it was to continually infuse and reinvigorate every location, every system and every employee with the essence of the Starbucks brand promise - A truly great coffee drinking experience.

Oh yeah, almost forgot... If Starbucks already has a CXO. Fire him/her and hire a new one who will actually do their job well.

Starbucks rush-hour experience - Garbage

Tuesday, July 22, 2008

You keep using that word. I do not think it means what you think it means.



Inconceivable!

No not in that way...

While this blog does often talk about the elusive nature and meaning of words and it sometimes plays with them, I am not going to talk about the meaning of "inconceivable". Rather, what I find to be inconceivable is that so many people do not understand the meaning of the word "sorry".... hmmmmm, no that's not it. I do think they understand it, I just don't believe that they grasp what it means to actually mean it.

So many people use it as an attempt to claim compassion or empathy. While in reality what they actually mean is that they are uncomfortable with the current situation and either:
  • don't know what to say
  • want your absolution of any wrong-doing
  • want to be acknowledged as permitted to end the current portion of the conversation
While I find myself on the "being sorry" end of the first example when confronted with someone else's tragedy, I more frequently find myself on the other end in business contexts - which strangely enough also leaves me as "being sorry" - as in a sorry state of affairs.

In business contexts - a retail or service employee will say "I'm sorry" or "I apologize" or something else with a similar supposed meaning. What I find offensive is that they believe I should accept it at it's face value when they are un-willing to back up said sorrow with any action or any actual attempt to make amends. The lack of any willingness to make amends robs the supposed empathy of any sincerity or meaning.

Professed empathy without sincerity makes "sorry" a platitude - a trite remark uttered as if it has actual meaning.

The crux of the matter is this - If a service employee says "I'm sorry" in the above fashion without any actual sincerity but as a means to end a topic of contention, then they are essentially assuming:
  • that I should believe that they actually have empathy for me
  • that saying "I'm sorry" is sufficient to make amends
  • that I should belive that saying "I'm sorry" is sufficient to make amends
And while a small apology is appropriate in small circumstances, many organizations use it as if it were an panacea to any deficiency in any product or service. Stop insulting the intelligence of customers and consumers. If you are going to express remorse, empower people to back it up with an attempt to make amends - It doesn't have to be a grand gesture, It just has to demonstrate some level of sincerity. This sincerity is what will lead to authentic brand relationships and brand loyalty. A great example of a sincere apology is flickr's coloring contest - The site went down for a brief period of time and as a sincere apology to its users, flickr made a simple coloring contest and gave away a "pro" account. The cool thing here is that flickr goofed and in its sincere apology capitalized on goof in a way to strengthen their brand, user loyalty and raise their awareness profile!

Why? Because in the world of falseness - people crave authenticity! Smart customers don't judge the character of your company when things go right, they judge it by your conduct when things go wrong.

Insincere platitudes - crap.
Authentic responses - like them.

Monday, July 2, 2007

Threadless - Immersive, Expressive & Transparent

I Love Threadless!

www.threadless.com that is. If you haven't seen it, go check it out. It fits the model of long term staying power in web 2.0 land. And what is that model?

Immersive - You can get lost on threadless for hours looking at and commenting on all the designs, blogs, photos, etc.

Expressive - Threadless allows members of it's devoted community to express themselves in all sorts of ways. Designers can upload their designs, have them voted on, commented on and produced (if enough people vote for them). Consumers can grade designs, comment or suggest improvements, create blogs, or even get into the act themselves by submitting slogans for "Type Tees". You can also get credit for uploading photos of yourself in threadless shirts.

Transparent - working with or purchasing on threadless is a seamless process that is hassle free.

When online businesses come into existence that bring immersive, expressive and transparent experiences to consumers, success is sure to follow.

Wednesday, June 27, 2007

IVR = Irritating Voice Response

Do you know what I hate more than IVRs?

NOTHING! (Well, maybe something, Hitler for example - but I'm ranting for effect here people, gimme a break)

There are so many things wrong with them it is hard to pick where to start.

  1. Zero or "O" hardly ever means what the caller believes it should mean - I WANT TO TALK TO A PERSON. If I wasn't a libertarian, I would say that this should be the law of the land. At the very least it should be a cross-industry customer service best practice. Why doesn't it always take you to a person? The answer is obvious...

  2. This is all a symptom of the larger issue here. No matter what that disgusting platitude laden recording says - YOUR CALL DOES NOT MATTER TO THEM. It is so clear to anyone with an actual brain. The only thing that matters to the dehumanizing trolls who implement these systems is making money off you or exerting power over you. Here's a tip to that one company who actually does care about customer's calls - HIRE ENOUGH OPERATORS TO KEEP HOLD TIMES UNDER TWO MINUTES.

  3. Voice recognition systems with no synonym recognition are moronic on their face. Most of these systems require that the customer know and speak in the lexicon of the company you are calling. Why should I have to say "representative" instead of "person" or better yet "help" or god forbid - PRESS THE DAMN "0" KEY WHICH AMERICANS HAVE BEEN CONDITIONED THEIR ENTIRE LIVES TO DO WHEN THEY WANT TO "Talk to the operator". For the big brains out there it's called an ontology. The technology is out there to maintain taxonomies with what are called "synonym rings". At least pretend like you care and try to make this hideously painful experience just a tad more tolerable.

  4. No standards for anything - Wouldn't it be nice if there were some basic cross industry conventions (see #1) like pressing the # key repeats all the options, pressing the * key backs you out one level.

  5. Force feeding the same pedantic instructions to me every time I call is just a wee bit irritating. Hello! I'm trying to leave a voice mail for someone. Neither I, nor any other human being with an IQ larger than a mass of kelp needs to hear the stinking recording tell me when to talk. I know... pressing "1" will skip the recording and take you right to the beep. But once again the dim-witted designers have doomed us to a standardless world where this only works some of the time. The other times pressing 1 will result in "We're sorry. That is not a recognized option." How much effort does it take to identify convention and implement it. But I expect too much, after all...my call and my time don't matter to them (see #2).


So make a wild guess about my opinion. Do I... 1) like IVR's? 2) think IVR's are garbage to me but somebody somewhere might like them? or 3) think IVR's are complete and utter crap and nobody with a shred of intellect likes them.