Monday, January 10, 2011

Official prognostication

I'm a relatively avid user of LinkedIn.com and I can easily say it falls into the bucket of "like it" for me.

This does not mean, however, that the site cannot be improved. I had an idea a couple of weeks back that I believe to be inevitable and it would not surprise me if LinkedIn is the first to do it.

I have given and received my fair share of recommendations on LinkedIn, but I know that they are pretty close to worthless. It is my belief that the recommendations are only really used by the people getting the recommendation, and not at all in the way that they seem to be intended - to allow a third person to gauge if they would like to work with or hire the person being recommended.

Think about it for a second. Do the recommendations actually have the supposed effects that they are intended for?
  • Do recruiters or hiring managers or clients really look to see if a person has recommendations? Maybe, but I doubt it.
  • Do recruiters or hiring managers or clients actually read recommendations? Maybe, but I highly doubt it.
  • Do recruiters or hiring managers or clients take the recommendations into consideration when making a hiring decision? Maybe, but I completely doubt it.
Why would any of these effects take place when everyone knows that the person being recommended can filter all the recommendations anyway? Everyone already knows what your friends would say about you in an open forum if you had complete editorial control.

So if they don't have these effects what effects do they have? I'll throw a couple I find much more likely out there:
  • The recommendation alerts people in the network of the person being recommended that they are a flight risk from their current job.
  • The receiver of the recommendation is likely to post a recommendation for the giver of the recommendation as a gesture of gratitude to the giver.
  • That's it. I'm stumped after that.
So I got to thinking....what would actually result in the desired end state of influencing a person's ability to get an opportunity? Then it hit me.

Create an open rating ecosystem for people just like movies on Rotten Tomatoes or products on Amazon.

Now before you think I'm completely insane, please hear me out.

In my scenario, Person A (let's call her Alice) could decide on her profile to set ratings and recommendations to 1 of 3 levels where Alice's profile calls out what model she has set.
  1. Authenticated - any person who is willing to have their identity linked to the rating can say whatever they want, rate the person as a professional on some sort of scale (as simple as 1 to 5 stars, or as complex as a multi-dimensional rating system, it doesn't really matter for the purposes of this topic) and Alice cannot edit or remove it.
  2. Connected - any person who fits the criteria in number 1 and is already connected to Alice can say whatever they want, rate the person as a professional on some sort of scale (as simple as 1 to 5 stars, or as complex as a multi-dimensional rating system, it doesn't really matter for the purposes of this topic) and Alice cannot edit or remove it.
  3. Filtered - Alice gets final say before anything hits her ratings page.
In this model, people would have the option to open themselves up to criticism from their peers and what would be so wrong about that?

Would flame wars happen? Maybe. But I really don't think so, as people would fear retaliation.

The worst I can see happening is that a couple of so-so reviews might get out and would be out-weighted by the community at large.

What I think would really happen is 2 things:
  1. Over time, people would be compelled to at least move to Connected, in that allowing yourself to be open to criticism would be perceived by others (e.g., hiring managers and recruiters) as a sign of a stronger professional, and because a person with a Filtered ratings page would be perceived as maybe having something to hide.
  2. People would be MUCH more selective about who they connected with because any actual connection could then say anything about them (this could be counter-balanced by having a contextual connection model which is a post for another day).
One additional thing that could also happen but to a smaller degree is that people who chose "Authenticated" would also be perceived differently in that they would either be really stupid, really brave or really good at not ruffling other people's feathers.

As long as there was a good way to visualize the ratings and reviews for people, I believe recruiters and hiring managers would come to depend upon them in the same way consumers depend on online ratings and reviews of products and services.

I think this model will be out there sooner rather than later. Weather it's on a professional site or a dating site, it's just a matter of time.

Rating Time:

Filtered rating systems: Garbage
Open rating systems: Like them

"If something goes wrong at the plant, blame the guy who can't speak English" - Homer Simpson

Sunday, August 22, 2010

It takes two to tango

The amount of coverage that has been given to JetBlue flight attendant Steven Slater is not surprising to me at all. What is surprising to me is that no one has hit upon what I believe is at the core of the hostile encounter.

Some articles blame Slater as an individual, more articles and pundits speak to the trend in air-rage, some blame the downgrades in service. While I understand the thinking behind all of these, I don't think any of them have identified the core dynamic that is occurring repeatedly.

It is my belief that what we are seeing is a variant of the Stanford Prison Experiment, wherein flight, airline and airport personnel from terminal to terminal have been placed in a pseudo-prison guard role and passengers are nearly prisoners.

The authoritarian undertones from flight, airline and airport personnel is palpable. Quite often, the communication borders on contempt. Things that could be phrased as polite requests for cooperation are worded as mandates from an all powerful machine. The security checks further the metaphor and end result is rebellion.

The solution to this problem does not lie in spot fixes like returning peanuts to flights, but rather in analysis and increased training across the entire air-travel eco-system from organizational behavior professionals. Air travel workers need to be able to recognize confrontation and hostility and be trained to both avoid and defuse it.

In the meantime, try a little bit of niceness (OMG! I used "nice" in a positive way! I'm on record for hating the word!) and stop blaming passengers for responding to cramped spaces combined with overt and rigid authority with hostility - it's human nature.

RATING TIME

Prison guard mentality - Garbage

Steven Slater's dramatic exit - I hate to admit it, but I like it

Maybe, just once, someone will call me 'Sir' without adding, 'You're making a scene.' - Homer Simpson

Saturday, August 7, 2010

Why poor design seems to be the rule in business.

I've been working as a consultant advocating good UX design for more than 15 years now and one thing has pervaded almost every interaction with executive management. I'm constantly asked to justify the time and expenditure required for good design practices. Nobody ever asks for a business case to justify the poor design practices that are systemic in corporate IT. My guess is that people do not recognize that the lack of an intentional design is still a design. It's just a poor one (usually).

In thinking about this topic again and again, I think I've had a revelation. I now understand exactly why this attitude is the rule.

It is a habit learned over the last 50 years.

It takes a person about 66 days to form a habit. I could not find any research on how it takes for an industry to form a practice.

Think about it. When computers first entered into business environments, most people did not interact with them, most people interacted with the artifacts that computers could produce and with minority of people who could program the computer using punch-cards. Do you remember punch-cards? Have you seen them in documentaries? This is where the habit started. At this time the equation was very simple:

Cost to design and create a new interface system more usable than a punch-card reader > Cost to train the people who interface with the computer

This was abundantly true for so many reasons:
  • The people who interfaced with the computer in the time of punch-card readers were super geeks and punch-card logic came easily to them
  • The people who interfaced with the computer in the time of punch-card readers were very few in numbers
  • The concept for other possible interfaces did not even exist yet
As time progressed and command line interfaces became the norm, this equation held. The number of people who interfaced with the computer increased ever so slightly, the types of people using them did not shift at all, and a small group of people saw the possibility of graphical interfaces, but the numbers were still overwhelming.

As time progressed even further and WIMP interfaces (thank you Xerox!) became the norm, this equation still held. The number of people who interfaced with the computer increased a little more rapidly, the types of people interfacing with them began to shift as people who used computers in grade school hit the work force, and a different, but still small, group of people saw the possibility of putting standardized graphical frameworks on top of information systems, but the numbers were still overwhelming.

Time moved on yet again and web browsers have now become the norm (thank you Mozilla!), and despite the fact that the equation has finally shifted most businesses do not even realize the basis on which the original decision was made. It's not anyone's fault. There is no "big book of corporate assumptions" lying around that people are supposed to check every couple of years. Just like a habit, the mode of operating has become somewhat unconscious. When executives ask for the business case for good design, I do not believe that they know the basis for the question itself has completely changed.

  • The number of people who interface with computers in business or consumer settings is rapidly approaching 100%.
  • The types of people who interface with computers has dramatically shifted in ways beyond thinking styles; People of all ages now access computers and a new generation has entered the workforce; A generation of workers who don't view their employers as bosses, but as an easily replaceable organization entering into a trade agreement with them.
  • Useful, usable and desirable interfaces and experiences are readily conceivable (thank you Amazon & Apple!)
The equation has changed!

The required investment in user experience pales in comparison to the amount required to train an entire population of job-hopping workers and fickle consumers.

The first step in breaking the habit is admitting we have a problem. If we are to remain economically viable we must challenge our base assumptions.

RATING TIME:

Non-intentional design habit - Garbage

Turning over a new leaf - Like it

"Oh, people can come up with statistics to prove anything, Kent. 14% of people know that." - Homer Simpson



Monday, July 19, 2010

Hard. Easy. What's the difference?

You ever watch one of those modeling shows and snicker to yourself when the model says: "Everyone thinks modeling is easy, but it is soooo hard!"? I'm a little embarrassed to admit it, but I'm beginning to think they're right. Imprecise, but right.

Several months ago, a colleague of mine said. "Sales is the hardest job. Convincing someone to part with money is the hardest thing to do in professional services." It is my belief that this is wrong. It is my belief that, for the most part, no one job is harder than any other or more important than any other. It is my belief that the job itself isn't hard, it's being great at your job that is the hard thing.

Doing a job well enough to "make it to the top" of any field is extremely hard given that "making it to the top" basically means finding a way to push your performance and abilities to a point where you can be better than more than 90-95% (and sometimes more in highly visible fields or fields where people's lives are on the line) of the rest of the population.

Being a brain surgeon or a rocket scientist isn't hard at all. It's being a good one that's hard. It's fairly easy to do a poor job at almost any discipline.

Professional services can basically be broken down into 3 components - sell the work, do the work, support the work. Some people like to articulate a narrative where one component is THE critical ingredient or one job is harder than the others. I'm just not buying it. I'm a big fan of the "three legged stool" model for professional services. Take one leg off and it's just a hunk of wood that is of very little use to anyone.

If you can't sell the work - nobody gets paid.
If you can't do the work - nobody gets paid.
If you can't support the work - nobody gets paid.

It's as simple as that.

RATING:

Elevation of disciplines or jobs at the expense of others - Garbage.

Looking through the lens of system dynamics where all parts are necessary but not sufficient - Like it.

"I'm normally not a praying man, but if you're up there, please save me Superman." - Homer Simpson


Tuesday, July 6, 2010

If I were CXO of Disney

Still playing with my new experiment. This is number 3!

If I were CXO of Disney I would:
  1. Make grand gestures - I would immediately remind each and every member of the Disney team of the overall vision imparted by Walt and remind them to think and act as Walt would want them to. Establishing the necessary framework for a commander's intent model is only half of the equation. The other half is to show the level of commitment that leadership is making to achieve Walt's vision in order to remove the fear of consequences of "mistakes". I would look throughout the company to find highly visible ways to reinforce the desired cultural behavior and make several grand gestures to walk the walk. The first on my list - dramatically expand the monorail system at Walt Disney World. WDW is supposed to represent the mix of fantasy, adventure and hope for the future. I never knew Walt personally, and I do understand that transportation memes change, but I'm pretty sure that the current hodge-podge patchwork of buses and monorails & shuttles is not what Walt had in mind.
  2. Focus on story telling - Story telling is the heart of everything that is Disney from movies and TV to the park. In past years, Disney seemed to forget this and now with the Pixar acquisition, it seems this has improved but I would work to find ways to spread the concept further into other areas of the business (e.g., Disney TV, the Parks, etc) noting that Disney is at its very best when it is telling great stories. Story telling is not an abstract concept reserved for media communications. Epcot told a story. Space Mountain told a story. The original contemporary hotel at WDW told a story. I would find ways to bring that spirit back.
  3. Bring excellence to the employee experience - Great companies know that while brands are envisioned from the outside in, great brands are built from the inside out. Good employee experience drives good customer experience drives shareholder value. Showing the cast & crew that Disney is a magical place to work will drive the passion that will make Disney magical to interact with.
  4. Make Disney TV parent friendly - The sheer amount of shows that paint parents as mentally challenged is egregious. Disney is on the edge of losing its reputation of wholesomeness. I'm not saying return to the 1950's style Mickey Mouse Club, I'm saying that shows on Disney TV should not consistently make parents out to be clueless buffoons out of touch with the lives of their children.
Rating:

#3 (of my experiment) - getting harder to keep up the frequency, but I still like it.

Losing the essence of greatness - garbage

Wednesday, June 30, 2010

If I were CXO of AT&T

This is the second in a new experiment for me. If I make it beyond 7, I think I'll make it to 30.

If I were CXO of AT&T I would:
  1. Acknowledge risk - I would immediately recognize that AT&T must make a revolutionary improvement in customer satisfaction to prevent a significant amount of churn once the iPhone is available on Verizon.
  2. Tend the root - Actions to improve the network would help, but they are not the root of customer loyalty. True loyalty transcends momentary transactional advantage. If AT&T is to stave off this near-term defection, it must act to win the hearts of consumers and then capitalize on momentum to win back the minds. The hearts can only be won if people truly believe that AT&T is committed to doing more than just short term talk. Start with saying what we mean, and meaning what we say in every communication (i.e., Be Authentic).
  3. Spend like there's no tomorrow - Do the thing we've said we are going to do. Do "everything possible" to fix the network issues. People from government to private industry cavalierly use this phrase with no thought to the actual meaning. It doesn't mean "everything within reason" as most people seem to think. "Everything possible" means doing things at a breadth and speed that approaches recklessness. In order to win the hearts, a gesture must be made - improve the network in the most populous areas "overnight". Set ludicrous goals for improvement and throw enough money at them to make the impossible possible.
  4. Simplify - AT&T bundled plans are industry leading. Capitalize on this and go further. Simplify beyond the realm of what consumers think is possible. Throw away concepts like the "triple play" and go for the "whole enchilada" $200 unlimited everything (TV, phone, wireless, data, internet, long distance, local... etc.). I don't know if the number is right, but the concept is incredible - and that's what AT&T should be shooting for: beyond credulity.
  5. Be world class - make our core service offerings world class. I don't mean "be perceived as world class". I don't mean "look like we are world class". I mean actually "be".
  6. Develop an innovation strategy - scour the enterprise for the best and brightest and find mechanisms to directly and in-directly incent innovation. AT&T lost something big when it lost Bell Labs. Bring that back.
Rating:

#2 (of my experiment) - still like it

intentionally not being #1 - garbage

I want to share something with you: The three little sentences that will get you through life. Number 1: Cover for me. Number 2: Oh, good idea, Boss! Number 3: It was like that when I got here. - Homer Simpson

Sunday, June 27, 2010

If I were CXO (part 1)

This is the first in an experimental series of entries. I am going to pick 10 different companies and explain what I would do if I were hired as the CXO (Chief Experience Officer). I don't know if I'll continue just yet, but I'm willing to give it a shot to see how it works out.

First off, my favorite company to hate, and a frequent bash victim of this blog - Blockbuster.

Discarding the fact that I would more than likely turn down an offer by a company that is doomed to be out of business before 2020 and is squarely opposite in orientation to my principles, this is what I would do...
  1. Start with why - Refocus the company from making short-term revenue to one of providing truly great in-home entertainment experiences
  2. Apologize with a megaphone - Blockbuster recently reinstated the dumb tax and is once again collecting late fees. This action speaks to the fact that Blockbuster exists to make money first and foremost and does not exist to be of preeminent value to people seeking home entertainment. I would immediately and publicly apologize for this misstep, remove the late fee policy and explain how it is antithetical to Blockbusters fundamental reason for being.
  3. Make amends - Just like a past entry in this blog points out, apologies without genuine gestures that show contrition are platitudes and ultimately contemptuous. I would refund each and every late fee collected since the reinstatement in the form of store credit.
  4. Catch-up - Partner with a hardware retailer (Microsoft, Nintendo, Sony, or possibly Tivo) to get downloadable movies off of computers and onto the television.
  5. Fix the in-store experience:
    • The lines are too long and picking a movie from the shelves is too time consuming. Put kiosks in the store for help selecting movies and checking out.
    • Stop yelling "Welcome to Blockbuster" as customers walk in.
    • Upgrade the POS and peripherals (scanner, printer and signature pad) along with the couponing process that barely work, waste paper and power and serve to commoditize the offering.
    • Unify all the CRM systems to enable promotions to be applied and tracked without the use of paper
    • Enable "return to any store"
  6. Fix the multi-channel experience - starting with quantitative and qualitative user research search for opportunities to ultimately improve customers in-home entertainment lives and execute on those that align with the overall brand proposition.
  7. Expand the reach - Put vending kiosks or mini-stores into airports and other locations where impulse meets opportunity. It is critical to integrate these with the overall CRM system and "return to any store" policy in order to drive the sense that Blockbuster exists to serve it's customers in the way that will most fit into their busy lives.
Rating:

My "If I were CXO" experiment - Like it. I Think I'll do it again.

Current customer experience at Blockbuster - Garbage

"No, no, no, Lisa. If adults don't like their jobs, they don't go on strike. They just go in every day and do it really half-assed. That's the American Way." - Homer Simpson