I don't know if my peers would agree with me.
On second thought I'm pretty sure they would disagree.
Actually, the more I think about it, they might even be skeptical about my claim to be their peer.
Which brings me back full circle to the title of this post - What's holding back UX.
UX is a niche discipline. UX strategy is a niche within a niche. Consulting organizations barely recognize UX at all. Some would argue with this point, but I believe that's because the big organizations that have UX professionals more often than not put them in the role of interaction designer and call it UX. Only a few private industry companies have just begun to allow the discipline into their organizations and a ridiculously small minority have actually created an operationalized talent and role structure to support the discipline. Most companies who hire Information Architects ram them into some other label in their existing structure because HR doesn't recognize the need for a discernment.
Is this because the discipline is "new"?
That just doesn't ring true to me. When businesses started bringing programmers into their companies in the 60's and 70's, I dont think they were shy about calling them programmers or system analysts or some other unique label. And even if they did not know what to call them, it did not take the dozen years that UX has been a formal discipline to create a unique title taxonomy within industry.
So why is UX a niche discipline? I have a unique theory.
Pretentiousness.
I have been formally working in the field since 1999 and was a avid reader of HCI books back in 1993. I still to this day get judged all the time by other UX professionals because I came at UX from technology. In 1999, because I was an engineer, other UX practitioners assumed that I not only lacked an ability to design useable interactions, but even went so far as to say that listening to my input was by definition a waste of time. While not all designers or researchers or strategists or visual designers treated me like this (big props to my peeps who worked with me on cancer.org and vitaminshoppe.com), the vast majority went out of their way to snub me and every other software engineer or architect I worked with because we were, in their eyes, not educated in design. This attitude is still rampant today and may even be more so with the hordes of graduates from formal HCI programs across the country.
There are too many flaws and horrible repercussions of this to name, but I'll go over my top 5:
1) Not all engineers or non-designers are alike. Many of us actually care that something will be adopted and used. While I whole-heartedly agree that there are way too many technologists who are too biased by how much perceived effort it takes to write code to make something work in a particular way, it is not universal. And i truly believe that if anyone took the time to show the engineers the math behind why making something useful, usable and desirable was the right thing to do for the business, they would be on the bandwagon cheering the loudest. Any software geek I have worked with has been easily converted to User Centered methodology once they understood why it was superior during the discovery, concept and design phases of a project. The numbers are just too compelling for a geek to deny.
2) The exclusionary attitude scuttles the whole philosophical premise of UX - people count and deserve to be treated in a way that makes them feel respected. You can't be taken seriously as a practitioner who supposedly cares about people's perception when your demeanor towards your teammates is so arrogant.
3) Revolutionary breakthroughs in any discipline only come from those who can see past the conceptual boundaries that hold back transformative progress. Non-designers have something designers lack - a lack of knowledge of convention of the design industry. The very reason their input is met with disdain is the reason they should be embraced.
4) UX needs more allies. We have to fight to get in on strategy and concept. And sometimes even have to fight during the design process. The more allies UX has, the less adversarial the process will be, and subsequently more opportunities, acceptance and success will follow.
5) Work actually can be fun. The most fun projects I have worked on are the ones where the collaborative multi-disciplinary process was set up as "play time". Weather its a design slam or an ideation workshop, collaborative projects are more fun and are more often more successful (duh...teams that like and respect each other more often than not produce better work).
Some readers may argue that software geeks can often be this way too. I agree, but it's just not as pervasive in my experience.
One seemingly esoteric ingredient that I believe has led us all to this place of pretentiousness is surprisingly enough the semantics of the disciplinary labels them selves. When you label disciplines and people as "Creatives", "Designers" and "Technologists" or other variations on these themes, it is an implicit slight to the people on the outside. Are UX professionals who use crazy hard applications not technical? Are software geeks who solve ridiculous challenges not creative designers? This may be heresy in the field, but I believe that being more careful in how we create and apply these labels will go a long way to starting to tear down the adversarial boundaries between the disciplines.
Rating time:
Pretentiousness of disciplines: Crap
Acceptance of outside perspectives: Like it
"If you really want something in life you have to work for it. Now quiet, they're about to announce the lottery numbers." - Homer Simpson
the three categories into which all experiences, concepts and things can be divided
Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts
Thursday, March 24, 2011
Tuesday, February 23, 2010
Concepts of Creativity
I saw a question on "Linked In" today:
Do software companies need creative thinkers?
If yes, why? for what kind of work? Typically, what fraction of their developers are creative thinkers?
For most, what's more important - creativity or discipline?
what do companies do to enahnce their developers' creativity?
When reading this question and the proffered answers it reminded me of a topic that has bounced around for quite a long time.
Companies typically label visual designers or UX designers as "Creatives" or talk about the "Creative" disciplines.
Companies typically label software developers, architects and DBAs as "Technical".
This has bothered me for a long time, which, given my semantic nature is not surprising.
Anyone who has worked as or with a good software developer would not for an instant say that software developers are not creative.
Similarly, anyone who has worked as or with a good UX professional (either visual designer or information architect) would not say that UX professionals are not technical.
These labels of creative and technical are imprecise in their nature and cause much hostility and tension between the two camps who, amongst a myriad of other things, have something in common, which is ironically a large contributor to the hostility and tension; they don't like to be labeled.
This hostility and tension is apparent if you read the answers to the question.
"Creativity" and "Tool Usage" (the underlying skill behind technology) are skills we all have in different degrees. We are human and it is part of who we are as a race. When the question is asked as it above, it implies that disciplined developers are not creative. This is a blatant fallacy.
I think a more precise way to talk about the behaviors and thinking styles that people are referring to when they apply these labels is through the terms "linear" and "non-linear" thinking. Intuition and non-linear thinking are deeper components of what we percieve as creativity.
With this nuance in mind - I would rephrase the original question: "Do software companies need intuitive, non-linear thinkers?"
Answering this question without hostility becomes easier - Yes. Non-linear intuitive thinking allows for revolution where strictly linear thinking allows for evolution.
Conceptual holism (think Amazon, Apple) - comes straight out of non-linear intuitive thinking
Evolutionary atomism (think eBay, Microsoft) - comes from direct linear thinking.
If you hold all other factors neutral, enterprises with both linear and non-linear thinkers (assuming that the individual players can work in harmony) will ultimately be more successful over the long term.
Neither is more important. At the extremes - "non-linears" have trouble executing without linear practitioners, "linears" have trouble moving out of seemingly malicious compliance.
Some people answered that sending developers to conferences "where the latest and greatest ideas are shared" would develop their creative skills.
Conferences are not the answer to enhance developers capability to think non-linearly - because ideas are shared as an end result and not as a process.
Several philosophers from Jiddu Krishnamurti to Bruce Lee talk about the concept of "no way as way" to illustrate that those who are beholden to a particular dogma in any discipline, are very likely unable to see beyond the limits of the dogma.
Bruce Lee stated that his concept is not an "adding to" of more and more things on top of each other to form a system, but rather, a winnowing out.
The lack of capability to understand or appreciate non-linear thought is most felt in countries like the USA where language and discourse are focused on "Topic Centered" methods vs "Topic Associative" methods.
To actually enhance the capability of non-linear thinking (and ultimately affect that which we see as creativity) you must strike at the base assumption that every problem needs to be approached with a linear and fully predictable process.
Unfortunately, this concept while easy to explain at a high level tends to not be "teachable" through a lesson or a book. Rather, enabling a person to be more in-touch with their intuition is something that needs to be experienced and then practiced as opposed to practiced and then experienced.
So how do we attack this? Teams. Team linear and non-linear thinkers together to iteratively solve problems. When using this method, it is important to note that the success of these teams will correlate with the chemistry of the individuals and way in which the task is laid out to not give too much power to either type.
Rating Time!
Divisive labeling as "Creative" and "Technical" - Garbage
Appreciation for different thinking styles - Like it
******************************************************************************************
Do software companies need creative thinkers?
If yes, why? for what kind of work? Typically, what fraction of their developers are creative thinkers?
For most, what's more important - creativity or discipline?
what do companies do to enahnce their developers' creativity?
When reading this question and the proffered answers it reminded me of a topic that has bounced around for quite a long time.
Companies typically label visual designers or UX designers as "Creatives" or talk about the "Creative" disciplines.
Companies typically label software developers, architects and DBAs as "Technical".
This has bothered me for a long time, which, given my semantic nature is not surprising.
Anyone who has worked as or with a good software developer would not for an instant say that software developers are not creative.
Similarly, anyone who has worked as or with a good UX professional (either visual designer or information architect) would not say that UX professionals are not technical.
These labels of creative and technical are imprecise in their nature and cause much hostility and tension between the two camps who, amongst a myriad of other things, have something in common, which is ironically a large contributor to the hostility and tension; they don't like to be labeled.
This hostility and tension is apparent if you read the answers to the question.
"Creativity" and "Tool Usage" (the underlying skill behind technology) are skills we all have in different degrees. We are human and it is part of who we are as a race. When the question is asked as it above, it implies that disciplined developers are not creative. This is a blatant fallacy.
I think a more precise way to talk about the behaviors and thinking styles that people are referring to when they apply these labels is through the terms "linear" and "non-linear" thinking. Intuition and non-linear thinking are deeper components of what we percieve as creativity.
With this nuance in mind - I would rephrase the original question: "Do software companies need intuitive, non-linear thinkers?"
Answering this question without hostility becomes easier - Yes. Non-linear intuitive thinking allows for revolution where strictly linear thinking allows for evolution.
Conceptual holism (think Amazon, Apple) - comes straight out of non-linear intuitive thinking
Evolutionary atomism (think eBay, Microsoft) - comes from direct linear thinking.
If you hold all other factors neutral, enterprises with both linear and non-linear thinkers (assuming that the individual players can work in harmony) will ultimately be more successful over the long term.
Neither is more important. At the extremes - "non-linears" have trouble executing without linear practitioners, "linears" have trouble moving out of seemingly malicious compliance.
Some people answered that sending developers to conferences "where the latest and greatest ideas are shared" would develop their creative skills.
Conferences are not the answer to enhance developers capability to think non-linearly - because ideas are shared as an end result and not as a process.
Several philosophers from Jiddu Krishnamurti to Bruce Lee talk about the concept of "no way as way" to illustrate that those who are beholden to a particular dogma in any discipline, are very likely unable to see beyond the limits of the dogma.
Bruce Lee stated that his concept is not an "adding to" of more and more things on top of each other to form a system, but rather, a winnowing out.
The lack of capability to understand or appreciate non-linear thought is most felt in countries like the USA where language and discourse are focused on "Topic Centered" methods vs "Topic Associative" methods.
To actually enhance the capability of non-linear thinking (and ultimately affect that which we see as creativity) you must strike at the base assumption that every problem needs to be approached with a linear and fully predictable process.
Unfortunately, this concept while easy to explain at a high level tends to not be "teachable" through a lesson or a book. Rather, enabling a person to be more in-touch with their intuition is something that needs to be experienced and then practiced as opposed to practiced and then experienced.
So how do we attack this? Teams. Team linear and non-linear thinkers together to iteratively solve problems. When using this method, it is important to note that the success of these teams will correlate with the chemistry of the individuals and way in which the task is laid out to not give too much power to either type.
Rating Time!
Divisive labeling as "Creative" and "Technical" - Garbage
Appreciation for different thinking styles - Like it
******************************************************************************************
I have not invented a "new style," composite, modified or otherwise that is set within distinct form as apart from "this" method or "that" method. On the contrary, I hope to free my followers from clinging to styles, patterns, or molds. Remember that Jeet Kune Do is merely a name used, a mirror in which to see "ourselves". . . Jeet Kune Do is not an organized institution that one can be a member of. Either you understand or you don't, and that is that. There is no mystery about my style. My movements are simple, direct and non-classical. The extraordinary part of it lies in its simplicity. Every movement in Jeet Kune-Do is being so of itself. There is nothing artificial about it. I always believe that the easy way is the right way. Jeet Kune-Do is simply the direct expression of one's feelings with the minimum of movements and energy. The closer to the true way of Kung Fu, the less wastage of expression there is. Finally, a Jeet Kune Do man who says Jeet Kune Do is exclusively Jeet Kune Do is simply not with it. He is still hung up on his self-closing resistance, in this case anchored down to reactionary pattern, and naturally is still bound by another modified pattern and can move within its limits. He has not digested the simple fact that truth exists outside all molds; pattern and awareness is never exclusive. Again let me remind you Jeet Kune Do is just a name used, a boat to get one across, and once across it is to be discarded and not to be carried on one's back.
– Bruce Lee
Labels:
creativity,
philosophy,
precision,
semantics,
technology,
the man,
user experience,
word play
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